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Honk

honk.me
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The character

Cobalt billboard with a yellow highlighter slash

lightproductivityHonk Header
Colors
8
Typefaces
2
Components
9
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Copy a design guide, CSS variables or tokens into your next project.

The design language

Honk operates on a saturated blue-canvas design system built for a messaging product that wants energy, not restraint. The entire viewport is a single electric blue field (#008fff) with white and signal-yellow typography floating on it — no warm grays, no soft cards, no light-mode chrome. Headlines are a custom heavy display face at 52px, tight-tracked, with one or two words flipped to vivid yellow (#ffe400) so key terms punch out of the headline. Surfaces are minimal: everything either sits directly on the blue or uses a hard 16px-radius white panel as a notification/UI element. The phone mockup carries the only secondary color (game-green) and floats with subtle decoration — speech bubbles, emoji-shaped UI nubs. The system reads as playful, confident, and loud on purpose: it is anti-corporate, anti-minimal, and uses color saturation as the primary brand carrier instead of typography or layout sophistication.

Inside this designColorsTypographySpacing & shapeGuidelinesComponentsSurfacesCompositionNotes

Color palette

brand

Honk Blue

#008fff

Full-viewport page canvas, hero background, all top-level sections — the electric blue IS the brand surface, not a secondary accent

Honk Sky

#00a0ff

Secondary blue for gradient bands, large decorative shapes, and depth layers behind the primary canvas

accent

Signal Yellow

#ffe400

Accent words inside headlines, heading border underlines, and highlight punctuation — the only chromatic accent on the blue field, used sparingly for emphasis rather than decoration

Game Green

#3fcc6b

Phone screen content (in-game UI inside device mockups) — a single-hue secondary color reserved for product-internal screens so the blue/yellow/white trio stays clean on the marketing surface

neutral

Honk White

#ffffff

Hairline borders, dividers, input outlines, and card edges on light surfaces. Do not promote it to the primary CTA color

Carbon

#111111

Primary text on light surfaces, dark borders, near-black detail work — used where text leaves the blue field

True Black

#000000

SVG fills, graphic detail, maximum-contrast text where the design needs to drop to absolute black

Slate

#363636

Secondary graphic fills, dark illustration detail, softer-than-black accents in SVG work

Typography

Type scale

Major Second (1.125) · 16px base
display52px · 700 · 1.23 · -0.012px tracking

The quick brown fox jumps

body-lg19px · 500 · 1.55 · -0.006px tracking

The quick brown fox jumps

text-1717px · 400 · 1.38

The quick brown fox jumps

text-1616px · 400 · 1.2

The quick brown fox jumps

text-1414px · 400 · 1.2

The quick brown fox jumps

caption13px · 500 · 1.55 · -0.026px tracking

The quick brown fox jumps

Font samples use locally available fonts and fallbacks.

Aa
Primary typeface

Honk Header

Weights
700
Sizes
52px
Line height
1.23
Letter spacing
-0.012em
Fallback
Archivo Black, Space Grotesk Bold, or Manrope ExtraBold

Hero and section display headlines — custom heavy display face at a single 52px size, tightly tracked at -0.012em. This is the signature wordmark voice: chunky, loud, slightly condensed, designed to read at billboard scale on the blue field

Aa
Additional typeface

Honk Sans

Weights
400, 500, 600
Sizes
13px, 14px, 16px, 17px, 19px
Line height
1.20, 1.38, 1.47, 1.55
Letter spacing
-0.026em at 13px, -0.024em at 14px, -0.018em at 16px, -0.006em at 17-19px
Fallback
Inter, Manrope, or Plus Jakarta Sans

Body copy, sub-headings, button labels, link text, footer, icons — a neutral grotesk covering the full UI scale from 13px micro-labels to 19px lead paragraphs. Negative tracking across the board (-0.026em at 13px, -0.006em at 19px) tightens the grotesque to feel modern rather than airy

Spacing & shape

Spacing

Density
comfortable
Base unit
8px
Max width
1200px
Section gap
80px
Card padding
20-24px
Element gap
16px

Border radius

cards16px
buttons6px
small-pills6px
notification-panels16px

Spacing scale

14px
16px
24px

Guidelines

Do

  • Use #008fff as the full-viewport canvas for every top-level section — never place the headline on a white card with a blue background behind it; the blue IS the surface.
  • Flip one or two words inside a 52px Honk Header headline to #ffe400 to create emphasis. Never underline, italicize, or bold the highlighted word — color is the only differentiator.
  • Set all body copy in Honk Sans at 16-19px with the negative tracking values from the type scale (-0.018em at 16px, -0.006em at 19px) — the tightened grotesque is part of the voice.
  • Use the 16px-radius token for any white panel embedded in the blue field (notification banners, content cards, image containers) and the 6px-radius token for small pills or chips.
  • Place the phone mockup on the right side of the hero at 45-55% column width, surrounded by 2-3 floating white speech-bubble decorations — never center it, never add a drop shadow.
  • Use #3fcc6b green exclusively inside the phone screen for product-internal UI; keep the marketing surface to the blue/yellow/white trio only.
  • Keep icon strokes at 2px in Honk Sans weight, white on blue — icons are line-style, never filled, never chromatic.

Don’t

  • Don't use white or light-gray page backgrounds for marketing screens — the design system assumes the blue field is always present, so a white page reads as broken.
  • Don't use #ffe400 for body text, button backgrounds, or large fill areas — Signal Yellow is a word-level highlight only, not a surface color.
  • Don't introduce a third saturated color to the marketing surface (purple, red, orange) — only the blue field, yellow accents, white text, and the green inside device mockups are permitted.
  • Don't use heavy drop shadows on cards, buttons, or the phone mockup — elevation comes from color contrast against the blue, not from shadow stacks.
  • Don't split the headline across more than 3 lines or highlight more than 2 words with yellow — the system relies on a single punctuation moment, not scattered emphasis.
  • Don't use a different font family for sub-headings, buttons, or links — Honk Sans at varied weights covers the entire UI; Honk Header is display-only.
  • Don't use the 6px-radius token on cards or large panels, and don't use the 16px-radius token on buttons — keep small-radius on small elements, large-radius on large surfaces.

Components

01

Blue Hero Canvas

Full-bleed hero section

100% viewport-width section filled with #008fff. Contains a two-column layout: left = stacked headline + sub + notification strip; right = floating phone mockup with decorative speech-bubble shapes. No top/bottom padding asymmetry — the blue extends edge-to-edge as the brand canvas.

02

Highlighted Headline

Hero/section H1

Honk Header 700 at 52px, white, -0.012em tracking, line-height 1.23. Typically split across 2-3 lines with 1-2 inner words wrapped in a <span> set to #ffe400 (Signal Yellow). The yellow word is never underlined or bolded differently — only color shifts.

03

Hero Sub-headline

Body intro under headline

Honk Sans 400 at 19px, white, line-height ~1.55, no emphasis styling. Sits 24-32px below the headline with no divider.

04

Notification Banner

Embedded chat notification UI

White (#ffffff) panel, 16px radius, 16-20px vertical padding, full-width within the hero column. Contains a tiny yellow location-pin icon at right, a 'Read Announcement →' label in small Honk Sans, and a bold message line. Functions as a live-product proof card, not a CTA — it shows the app in use.

05

Phone Mockup Frame

Device illustration for product showcase

Rendered iPhone-style frame (dark bezel) containing a green game screen. Sits at a slight tilt or float on the right side of the hero. Scaled to roughly 45-55% of the hero width. Never has a drop shadow — sits on the blue with color contrast alone.

06

Speech Bubble Decoration

Floating emoji-shaped UI nubs

Soft, rounded shapes (16-20px radius) in white with a single icon (heart, settings gear) centered. Float off the phone mockup as scattered confetti — these are brand decoration, not interactive elements. Two to three per hero at most.

07

In-Phone Game Screen

Product-internal UI (device screen content)

Green (#3fcc6b) fill inside the phone frame with white tic-tac-toe grid, avatar bubbles, and small white circular action buttons (volume, mute, mic) along the bottom. This is the ONLY context where green appears.

08

Ghost Link Button

Lightweight text link / action

Honk Sans 500 at 14-16px, white, no background, no border. Often paired with a chevron or arrow glyph. Used for 'X Chatter', footer links, and secondary actions. The 6px-radius token applies if a pill-shaped variant is needed.

09

Footer Section

Closing dark or blue band

Continues the blue field or shifts to a deeper tone. White text, Honk Sans 400 at 14-16px, link rows with minimal padding. No card-based footer columns — the footer reads as a flat list of links, not a card grid.

Surfaces & elevation

Level 0

Honk Blue Canvas

#008fff

Full-viewport page background, hero, section bands

Level 1

Honk Sky

#00a0ff

Gradient depth layer, large decorative shapes

Level 2

Honk White Panel

#ffffff

Notification banners, embedded UI cards, device screen bezel, icon fills

Layout & imagery

Layout

Two-column hero with blue full-bleed background, left column ~45% width holding stacked headline → sub → notification banner → ghost link, right column ~50% width holding the phone mockup with surrounding speech-bubble decorations. Below the hero, sections continue the blue canvas with alternating single-column and two-column patterns. No centered stacks, no card grids, no pricing tables — the system avoids dense information layouts in favor of sparse, billboard-style sections separated by 80px vertical gaps. Navigation is a minimal top bar (logo left, small links right) over the blue, with no sticky variant and no mega-menu.

Imagery

Product-internal screenshots are the primary visual: a single tilted iPhone mockup carrying a green tic-tac-toe game screen, positioned right-of-center in the hero. No photography, no lifestyle imagery, no human subjects. Decoration is limited to 2-3 floating white speech-bubble shapes (heart icon, settings gear, generic chat nub) that orbit the phone at varied sizes. All visual elements live on the saturated blue field; the green phone screen is the only secondary color in the system. The visual language reads as 'product IS the hero' — there is no attempt to humanize or contextualize the app with photos.

Design notes

Agent Guide

**Quick Color Reference** - background: #008fff (full-viewport canvas) - text: #ffffff (on blue), #111111 (on light panels) - border: #ffffff (on blue), #111111 (on light) - accent: #ffe400 (headline word highlights, small accent borders) - primary action: no distinct CTA color - device screen green: #3fcc6b (inside phone mockup only) **3-5 Example Component Prompts** 1. **Hero Headline Block**: Blue #008fff full-viewport background. Headline 'Really, real-time messaging.' in Honk Header 700 at 52px, white, letter-spacing -0.012em, line-height 1.23, split across 2 lines with 'Really,' flipped to #ffe400. Sub-headline in Honk Sans 400 at 19px white. 80px gap to sub-headline. 2. **Notification Banner**: White #ffffff panel, 16px border-radius, 20px vertical padding, full-width within the hero column. Top row: small Honk Sans 500 at 13px white-on-blue label 'Read Announcement →' sitting above a bold Honk Sans 600 at 16px #111111 message line. Yellow #ffe400 location-pin icon at the far right, 20px size. 3. **Phone Mockup with Game Screen**: Dark iPhone bezel, 45% of hero column width, right-aligned. Screen fill #3fcc6b green. Inside: white tic-tac-toe 3×3 grid with 80px cell squares, 2 circular avatar bubbles at the top in #ffffff, and a bottom row of 3 small white circular buttons (volume, mute grid icon, mic). No drop shadow. 4. **Speech Bubble Decoration**: White #ffffff rounded shape, 16-20px border-radius, 60-80px diameter, centered icon (heart, settings gear) in #111111 at 24px. Float 20-40px away from the phone mockup at varied sizes. Two to three per hero, never overlapping the headline. 5. **Footer Link Row**: Blue #008fff background, 24px vertical padding, Honk Sans 400 at 14px white. Links separated by 16px horizontal gap, no dividers, no bullet characters. Pure flat list, not a column grid.

Color Discipline

Honk is a three-color system on the marketing surface: blue field (#008fff), white text (#ffffff), yellow emphasis (#ffe400). Green (#3fcc6b) is quarantined inside the phone screen because the product is real-time messaging that includes in-chat games — the green is product content, not brand chrome. Any new page must keep this discipline: do not introduce purple, red, orange, or pink to the marketing surface. If a state color is needed (error/success), use Honk White at varying opacity (0.6 for muted, 1.0 for active) rather than a new hue.

Similar brands

Marco Polo

Same full-bleed saturated brand color as the page canvas with a single phone-mockup-as-hero pattern, and similar chat-product visual restraint

IRL

Same anti-minimal approach: loud single-hue background (purple for IRL, blue for Honk) with one bright accent color for keyword highlights inside white headlines

Dispo (David's Disposable)

Same youth-coded saturated canvas and yellow accent strategy, with display headlines that flip individual words to a second bright color for emphasis

Giphy

Same electric-blue marketing surface with floating emoji/GIF-shaped decorations and a single custom display face — visual energy over corporate restraint

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