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Yuga

yuga.com
Yuga website
Website preview
The character

Black gallery with neon lime punctuation

darkcryptoAK Monument Grotesk
Colors
4
Typefaces
1
Components
10
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Copy a design guide, CSS variables or tokens into your next project.

The design language

Yuga operates as a void-gallery: pure black canvases, pure white typography, and a single chartreuse flare that reads like neon in a darkroom. The system is brutally reductive — two tones carry the entire interface, with a third acid-lime color reserved for accent strips and decorative punctuation rather than action. Typography is monumental: ultra-tight tracking, crushed line-heights below 0.9 even at 100px+, and a custom geometric grotesque pushed to display sizes that fill viewports. Components are rounded generously (30–90px radii), creating a softness that contrasts with the otherwise severe monochromatic space. The halftone dot field and pixelated logo dissolve act as the only ornamentation, reinforcing a digital-art-meets-exhibition-hall atmosphere where content is the artifact and the chrome stays out of the way.

Inside this designColorsTypographySpacing & shapeGuidelinesComponentsSurfacesCompositionNotes

Color palette

accent

Acid Lime

#d3de5d

Decorative accent strip, highlight washes, section punctuation — chartreuse against matte black creates voltage; never used for text or buttons

neutral

Void

#000000

Page canvas, card surfaces, footer background — the dominant black field that swallows everything except typography and accent

Charcoal

#131313

Elevated card surface above Void, hover-state surfaces — barely lighter than canvas, creates whisper-quiet depth

Pure

#ffffff

Hairline borders, dividers, input outlines, and card edges on light surfaces.

Typography

Type scale

Major Third (1.25) · 26px base
display160px · 800 · 0.78 · -0.03px tracking

The quick brown fox jumps

heading-lg102px · 800 · 0.78 · -0.03px tracking

The quick brown fox jumps

heading52px · 800 · 0.82 · -0.03px tracking

The quick brown fox jumps

heading-sm32px · 700 · 0.83 · -0.03px tracking

The quick brown fox jumps

subheading26px · 400 · 0.94 · -0.02px tracking

The quick brown fox jumps

body24px · 700 · 0.9 · -0.02px tracking

The quick brown fox jumps

body-sm16px · 800 · 1 · -0.02px tracking

The quick brown fox jumps

caption14px · 200 · 1.1 · -0.02px tracking

The quick brown fox jumps

Font samples use locally available fonts and fallbacks.

Aa
Primary typeface

AK Monument Grotesk

Weights
200, 400, 700, 800
Sizes
14, 16, 24, 26, 32, 52, 102, 160
Line height
0.78, 0.82, 0.83, 0.90, 0.94, 1.00, 1.10
Letter spacing
-0.02em at body sizes, -0.03em at display sizes
Fallback
Space Grotesk, Inter, or any geometric grotesque with tight default tracking
Features
no detected features

Single typeface carries the entire system. Weight 200 for massive display creates a featherlight monumental effect at 102–160px; weight 700–800 for 'BUILDING.'-style statements; weight 400 for body and nav. Crushed line-heights (0.78–0.83 at display sizes) eliminate inter-line space and let type stack into graphic blocks rather than paragraphs. Tight letter-spacing (-0.02em to -0.03em) pulls letters into near-solidity at large sizes.

Spacing & shape

Spacing

Density
comfortable
Section gap
40px
Card padding
20-30px
Element gap
15-30px

Border radius

cards30px
links40px
buttons90px

Spacing scale

2px
5px
6px
10px
12px
15px
20px
25px
30px
40px

Guidelines

Do

  • Set hero and section headlines at 52–160px in AK Monument Grotesk weight 200, line-height below 0.85, letter-spacing -0.03em
  • Use #000000 for all page backgrounds and #ffffff for all primary text — never introduce mid-gray text colors
  • Apply 90px border-radius to all buttons, 40px to nav links and tags, 30px to cards — these three radii define the system
  • Reserve #d3de5d for decorative accent strips and washes only; never place it on text or interactive surfaces
  • Let typography fill the viewport — single-sentence hero statements at display sizes with generous margin breathing room
  • Use the halftone dot field only as a radial-fade background texture behind hero content, fading to pure black at edges
  • Maintain full-bleed layouts — do not introduce a centered max-width container; the dark field should extend edge to edge

Don’t

  • Do not introduce additional colors — the two-tone black/white system with one acid lime accent is the entire palette
  • Do not add box-shadows to cards or buttons; the design relies on flat depth via surface color shifts only
  • Do not set body text below 16px or above 26px — the type scale jumps aggressively to display sizes
  • Do not use line-height above 1.1 at any size; the system is defined by its compressed vertical rhythm
  • Do not use #d3de5d for button fills, text, or link borders — it is decoration, never interaction
  • Do not add secondary fonts; AK Monument Grotesk (or substitute) carries every text role from caption to display
  • Do not round corners below 30px on any surface element; sharp or small radii break the system's softness

Components

01

Inverse Pill Button

Primary call-to-action in the system

90px border-radius (full pill), 20px vertical padding, 30px horizontal padding, background #ffffff, text #000000 in AK Monument Grotesk weight 400–700. The extreme radius pushes the button into capsule territory, softening the otherwise severe black canvas. No shadow, no border — the shape itself is the affordance.

02

Ghost Nav Link

Header and footer navigation

40px border-radius, no fill, text #ffffff in 14px weight 400 with -0.02em tracking. Sits inline as a quiet underline-free link, relying on position and context to read as navigation rather than visual weight.

03

Collection Card

Featured project tiles in the collections grid

30px border-radius, background #131313 (Charcoal) on #000000 canvas, 30px padding. Centered artwork or logo (white on dark), title in 24–32px weight 700. Cards sit in a horizontal scroll or grid with generous gutter spacing (30–40px).

04

Hero Display Block

Full-viewport opening statement

Centered or left-aligned headline at 102–160px weight 200, line-height 0.78, letter-spacing -0.03em. Single sentence (e.g. 'BUILDING.'). Set against pure #000000 with optional halftone dot field as background texture. No supporting illustration — the typography IS the hero.

05

Acid Lime Accent Strip

Side decoration or section separator

Vertical bar in #d3de5d, typically 4–8px wide, running full-height of a section. Acts as a neon signpost against the black field. Never carries text or interactive content — purely decorative voltage.

06

Halftone Dot Field

Background texture for hero and transition zones

Repeating grid of small white circles (2–3px diameter) on #000000, with a radial gradient mask that fades dots to zero density at the edges. Creates a vignette of pixel-noise that frames central content and dissolves into pure black at the margins.

07

Pixelated Logo Mark

Brand mark and animated identity element

Geometric letterform built from rounded-square blocks in #ffffff. Reads as 8-bit/modular at rest, can animate into scattered particles. Functions as the visual anchor across all pages — the only iconography that needs to exist.

08

Section Heading

Mid-page section titles like 'OUR COLLECTION'

52–102px weight 700 or 200, line-height 0.82–0.94, left-aligned or centered, #ffffff. Sits with 40px+ vertical breathing room above and below. Followed immediately by content with no subtitle — the heading carries the full weight of section entry.

09

Footer Bar

Persistent site footer

Fixed-bottom, full-width, #000000 background with a single 1px hairline #ffffff divider at top. Left-aligned brand name 'Yuga Labs' in 14px weight 400, right-aligned nav links in matching style. Minimal — two text elements and a line, nothing else.

10

Badge Tag

Optional category or status marker

40px border-radius (pill), 6–12px vertical padding, 20px horizontal padding, background #131313 or #d3de5d, text in 14px weight 700. Rare — only appears when categorization is needed; not a primary UI pattern.

Surfaces & elevation

Level 0

Void Canvas

#000000

Page background, the absolute base

Level 1

Charcoal Plate

#131313

Elevated card surface, used for collection cards and feature panels

Level 2

Acid Wash

#d3de5d

Accent strip, decorative side bar, highlight zone

Level 3

Pure Surface

#ffffff

Inverse fill for logo marks, inverse button states

Elevation is communicated through surface color alone, never through shadows. The stack goes: #000000 canvas → #131313 card → #ffffff inverse fill. There is no blur, no drop-shadow, no glow. Depth exists only as a whisper of lightness against the void — one step up from absolute black for elevated surfaces, and a full inversion for the most prominent elements like the logo and inverse buttons.

Layout & imagery

Layout

Full-bleed page model with no centered max-width constraint — content extends to viewport edges. Hero sections are full-viewport with centered or left-aligned display type over a halftone dot field. Section rhythm flows as alternating density: sparse type-driven sections followed by dense card grids, separated by 40px+ vertical gaps. The collection area uses a horizontal card row (2–3 visible cards at 30px radius, 30–40px gutters) that may scroll horizontally. Navigation is minimal — a single text line in the footer plus occasional inline links, no top bar or sticky header. Content asymmetry is common: left-aligned headings with right-aligned or off-grid supporting elements, creating a curated-gallery walkthrough rather than a standard SaaS page flow.

Imagery

The visual language is split between three modes: (1) typographic-first screens where the headline IS the image — no illustration, no photography, just monumentally scaled letterforms on void; (2) artwork showcases for collection cards featuring flat white-on-black graphic marks (skull illustrations, geometric logos) with no backgrounds, shadows, or product staging; (3) the halftone dot field as generative texture, acting as the only atmospheric graphic. No lifestyle photography, no 3D renders, no gradients. The aesthetic references 8-bit pixel art, brutalist print, and gallery-wall minimalism equally.

Design notes

Agent Guide

**Quick Color Reference** - text: #ffffff - background: #000000 - card surface: #131313 - border: #ffffff (rare, 1px hairlines only) - accent: #d3de5d (decorative only) - primary action: #000000 (filled action) **Example Component Prompts** 1. **Hero Display Section**: Full-bleed #000000 background with halftone white dot field fading radially to black. Centered headline at 160px AK Monument Grotesk weight 200, #ffffff, line-height 0.78, letter-spacing -0.03em. Single sentence, no subtext. 2. **Collection Card**: 30px border-radius, #131313 background, 30px padding. Centered white logo artwork, 24px title below in weight 700, #ffffff. No border, no shadow. 3. **Inverse Pill Button**: 90px border-radius, #ffffff background, 20px vertical / 30px horizontal padding, 14px AK Monument Grotesk weight 400, #000000 text. No border, no shadow. 4. **Section Heading**: Left-aligned, 52px weight 700, #ffffff, line-height 0.82, letter-spacing -0.03em. 40px margin top, 40px margin bottom to content. 5. **Accent Strip**: 4px wide vertical bar, #d3de5d, running full-height of a section at the right edge. No text, no interaction — pure decoration.

Similar brands

Otherside (Yuga Labs sister brand)

Same custom geometric grotesque, same monochrome void-canvas approach, same reliance on monumental type over imagery

BAYC (Bored Ape Yacht Club site)

Shared black-canvas gallery treatment with white pixel-style mark and acid yellow accent strip

RTFKT

Crypto-native brand using single-vivid-accent-against-black with oversized display typography

Doodles

Dark-mode NFT brand using minimal type-driven layout and a single decorative color as punctuation

Rhizome / digital art institutions

Gallery-wall severity: pure black, white only, content as artifact — the system borrows exhibition design language rather than SaaS conventions

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